![]() Rewrote culture mechanic for plots can give more details on it.įixed realistic culture not working after conquering a city. We have fixed numerous CTD's, freezes and general bugs as well as technical improvements to code structure, caching and performance. Rewrote unit sightline code/logic for more interesting/complex sightlines and increased max unit sightline range from 5 to 8.įixed bug in the unit sentry action that made units wake up when they shouldn't in some cases. Reworked unit selection cycling (cutting the exe mostly out of the picture). Reduced value of map trading, and fixed possible integer overflow case in trade code for gold amounts offered by AI. ![]() New city tab which holds a brief history of what the city has produced the last 5 turns it produced something. if the second or more advanced upgrade was avaialble the AI wouldn't be able to upgrade the unit. Toffer- fixed AI unable to upgrade units if the immediate unit in the upfgrade tree had gone obsolete, i.e. ![]() Toffer- AI now sees value in placing a city close to enemy borders (it didnt before and would therefore not settle adjacent to foreign borders before this change). Toffer- AI now understand the value of many more building stats, like hammer output (was a big there) so it won't seem to avoid hammer buildings. Toffer- AI use hunters much more aggressively and effectively Numerous and quite noticeable AI improvements and bug fixes. We NOW have a FACEBOOK FAN GROUP! Join today! ![]() Come Join our Live Discussion Discord Community!
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